If an article link refers here, consider backtracking and fixing it, so that it points directly to the intended page. ". Not having to worry about Fatigue for ANYTHING anymore is absolutely golden in Morrowind. For instance, at 100% Fatigue your chance of casting a spell is 125% of the base, but at 150% Fatigue it is 150%. Stagger in Morrowind is determined by the Damage dealt by weapons [Fatigue or Health], which means that Hand to Hand staggers opponents a LOT for a physical weapon. At 100 Hand to Hand, the player should deal 50 Fatigue Damage per punch [ignores Armour] and 7.5 Health Damage per punch once knocked out [doesn't ignore Armour]. Hygral fatigue is damage to your hair follicles caused by repeated swelling and unswelling. This article has been categorized under [[Category:Stubs]]. ... A friend of mine asked me why I like Morrowind better than Skyrim. It occurs when excessive moisture penetrates … This page is a stub. Also, getting high Fatigue allows you to jump higher. 2 hours in, I have 75 Unarmored and leveled up 5 times. See also [edit | edit source] Absorb Fatigue (Morrowind) Damage Fatigue (Morrowind) Fortify Fatigue (Morrowind) Restore Fatigue (Morrowind) Drain Attribute (Morrowind) The debilitating benefits of reducing an adversary's Fatigue include lowering their ability to block or dodge attacks, land a hit with a weapon, and successfully cast spells. 4 years ago. l tried to care l haven't read the topic, and don't plan to l failed to care _____ If this is the case, then why are you even posting. This is a disambiguation page—a navigational aid which lists other pages that might otherwise share the same title. funny all I see is whats in bold. Do not post on one of my topics unless you have something helpful, positive, and/or relevant. I said both are fine games, but I like Morrowind better because of this (see image). Damage Fatigue effect will bring Fatigue under 0 only as an option (#5264) – Capostrophic Show debug instruction will still show the value of relevant global variables even if the chosen object is not scripted or lacks a local variable with the given name (#5278) – Capostrophic It was annoying at first, having to punch 50 times to get someone down then 100 times to kill them... but those 150 times level me up pretty damn fast. I've started Morrowind and stopped many times, and this time around I've gone for a Monk/Warrior type build, where I went hand-to-hand with armor. TL;DR Weapon Skill and Fatigue level are the things that increase your chance-to-hit the most. Damage Fatigue may refer to: Damage Fatigue (Morrowind), Damage Fatigue (Oblivion) this is not helpful or subject relevant. If you can manage to get your hands on a Constant Effect Restore Fatigue item, it is arguably the most overall useful item you'll acquire in the whole game. 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